AI Insights · Timothy · April 2022
Top 5 Hypercasual Games on Android in Spain: Q1 2022
Discover the performance trends of the top 5 hypercasual games on the Android platform in Spain during the first quarter of 2022, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 hypercasual games on the Android platform in Spain showcased diverse performance trends. Below, we delve into the weekly downloads, revenue, and active users for each game, providing insights sourced from Sensor Tower.
Airport Security by Kwalee Ltd saw a significant rise in weekly downloads, peaking at around 80K in mid-February. However, downloads gradually declined to about 42K by the end of March. Weekly revenue showed a steady increase, starting from a modest $9 in early February and reaching up to $48 in mid-March before tapering off to $27 by the end of the quarter. Active users also climbed, peaking at approximately 119K in mid-February, then gradually decreasing to around 67K by the end of March.
Count Masters: Stickman Games from Freeplay Inc started the quarter with weekly downloads of around 31K, peaking at 50K in late January, and then saw a general decline, ending the quarter at approximately 28K. Active users similarly fluctuated, reaching a high of about 84K in mid-February before decreasing to around 63K by the end of March.
Twerk Race 3d — Fun run game!, also by Freeplay Inc, experienced a dramatic rise in weekly downloads, from 50 at the start of January to a peak of 55K in early February. Downloads then declined, ending at around 22K by late March. Active users followed a similar trend, beginning at 253 in early January, peaking at approximately 96K in early February, and then reducing to about 60K by the end of March.
SortPuz™: Water Sort Puzzle by Dark Halo maintained a consistent performance. Weekly downloads hovered around 20K to 39K, with a slight peak in late March at 22K. Revenue remained relatively stable, fluctuating between $31 and $56 throughout the quarter. Active users showed a minor decline from around 101K in early January to about 87K by the end of March.
Acertijo Mental: Brain Games by FingerLab saw weekly downloads start at around 31K at the beginning of January, with a slight dip in mid-January, and then stabilizing around 24K by the end of March. Revenue remained relatively steady, hovering between $19 and $45 throughout the quarter. Active users fluctuated, starting at around 60K in early January, dipping to about 44K mid-quarter, and ending at approximately 57K by the end of March.
For more detailed insights and trends, visit Sensor Tower.